Yeah discourse was related to it being compared to Xbox 360 and Wii U, it was never next to the Xbox One which is why most ports were thought impossible/game breaking until we got Doom and Witcher 3... Although both took a dedicated team and 6-12months.
With Switch 2 we know that for any games not CPU bound, it can comfortably be ported to the system whilst maintaining the core aesthetic. We'll see very few games that can't be ported over with a few months of optimisation.