Salnax 3 days ago
Some people will point out that adjusted for inflation, this isn't historically THAT high. I agree on technicality, but think that the context matters.
- Video Games are a lot more popular now, meaning that developers and manufacturers should benefit from economy of scale and not developing for a small niche audience. Arguing that Legend of Zelda cost over $100 back in the day isn't that good an argument when sales for NES Zelda were under 20% of the Switch entries.
- Distribution costs are a fraction of what they once were, especially when distribution is largely digital. On the N64 for example, using cartridges instead of CD-ROMs pushed up the price of games an extra 20% or so compared to the PlayStation.
- People buy more games nowadays. Consoles like the NES and SNES sold maybe 8 games per console, while handhelds even in the 2010's sold 4 or 5. In contrast, the X360/PS3/PS4 have sales of 11 retail games per console, not including smaller indie titles and DLC, while the Switch is at 8.8 games per console.
- Smaller downloadable games and DLC now exist, and DLC in particular is frequently attached to full price releases.
If $100 games become the norm, you can expect people to buy fewer games and spend more time on F2P titles.