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I still think developers/publishers should just set their price on a case by case basis instead of relying on industry standards, lower prices can also lead to more sales so it's about finding the balance for each title. Personally I could be convinced to pay $80 for a game like the Witcher 3, but there are many $60 games I feel would make more sense at $40. As for GTA if Rockstar wants to see what happens at 100$ be my guest, it will still sell but it won't be a decision free of backlash, and it's ridiculous to think that one super expensive game will "save the industry" particularly when it isn't in need of saving. Companies just need to realize that infinite growth is neither sustainable or necessary.



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