By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Otter said:

I always find PS4 Pro a weird reference point for power since its more or less tied to PS4 builds but with checkerboarded 4k. No games are meaningfully built around its specs.

I think comparing it to base PS4 makes a lot more sense especially as S2 internal resolutions will always be 1080p or less, even when docked. It sounds like its effectively doubling PS4's graphical capabilities which bodes incredibly well for first party games. Thinking of games like Ghost of Tsushimaa, The Last of Us pt 2 and God of War Ragnarok... Nintendo's gonna have hardware capable of better graphics than those. That's crazy exciting to think about.

As far as third parties I'm not so worried. Most titles are GPU bound, they'll be a bit soft and lacking some graphical features & texture detail on Switch 2 but will be comparable at a glace at 30fps. Developers shouldn't have much headache but day one releases are unlikely to be common. I think we'll often see Switch 2 versions 4-8months later and aiming for 1080p output docked, upscaled from sub 720p resolutions.

I'll be playing very few third party games on it but excited that some of my friends that only game on Nintendo will finally be able to tuck into modern JRPGs and AAA games

Actually, the PS4 Pro is a great comparison if you think about how games will be made for the Switch 2's performance in handheld mode, much like PS4 games are made based on the performance of the base PS4 first.