SvennoJ said: I agree, but the problem is your last sentence. |
Sorry. I'm slow in the mornings. I was thinking about how much such games actually cost (IIRC Mega Man 11 was like $30-40). I'm just trying to find a middle ground. People do use that metric. I'd pay $60 for a Mega Man 12, but few others would.
LegitHyperbole said: You can always wait for a sale and I agree but 3 or even 5 hours for full price is pretty fucked up. That's three times the price of a film. There used to be a sweet spot of 8-12 hours for linear games for full price and then you'd get MP tacked on. Idk what happened to those days. |
You would have hated gaming in the 8-bit & 16-bit days and felt it was a rip-off. The original Contra was beatable in under a hour and it cost $35 upon release in 1988, which is over $70 in current dollars. Seriously, this was the whole game:
And we loved it! We'd play games like this over and over. The number of recent AAA games I've played more than once I can count on one hand with digits to spare. Horizon Zero Dawn is literally the first open-world game I played through a second time, and only because it had the remaster with the Frozen Wilds DLC included (which I never got back when that was released). So many games are just one-and-done for me, because it took me two months worth of play sessions to beat. Meanwhile, I still go back and replay old games because they don't demand much of my time.
Does replay value mean absolutely nothing in these assessments of "getting our money's worth" when it comes to single-player games?
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