| kopstudent89 said: I think in hindsight it did pay off but really it was about achieving the sweet spot which the Switch hit much closer. The Wii U tried to get 3rd parties back on board because the Wii declined in the later half when 1st party games weren't enough and the hardware began to look outdated. Wii U's hardware was a big hindrance though for 2 main reasons: |
The Switch greatly benefited from games originally targeting the Wii U that were then canceled and released on the Switch instead. It also benefited from the already existing Wii U library and the fact that Nintendo teams already knew how to make the most of HD development. For many people, Nintendo was still perceived as being stuck at PS2-level graphical fidelity, so having games that finally looked good on a platform that was actually desirable became a huge selling point in itself
With current technology and a team experienced in HD development, Nintendo was able to release many games in a short time. By 2019, the Switch's destiny was all but sealed. However, the Switch 2 will face challenges. On one hand, the hardware will likely be a continuation of the Switch, which is a selling point in itself and is expected to be backward-compatible. These two factors alone could ensure the Switch 2 sells at least 50 to 60 million units, as people will want to continue playing their library in portable mode
What remains to be seen is whether Nintendo will provide good value with their new games. Will they finally embrace PS4-level graphics? Will their game worlds become more alive and expansive? Will performance improve? Developing better and more refined games will naturally take more time, potentially increasing the gap between releases. If they don’t secure strong third-party support to fill these gaps, this generation could resemble the N64 era for Nintendo: great games, yes, but with longer development times, players might feel there aren’t enough games to play
Another possibility is that Nintendo may create better hardware to attract third-party developers while continuing to focus their first-party efforts on smaller-scale projects, maintaining 2- to 3-year development cycles for their B-tier IPs. This could help mitigate their lack of third-party support
The real question is: in 2030, will people still be willing to pay $400 to upgrade and play games that, at their core, feel like they’re from the Wii U era? This is what makes me curious. I want to see how much the public is willing to pay premium prices for games that still seem rooted in the past







