Leynos said:
I feel Gamecube is one of those you have to fix N64 to start fixing Gamecube. One big thing PS2 had going for it was BC. Not to mention when PS2 launched in Japan it was the best selling DVD player along with copies of The Matrix. |
Agreed. Without fixing the N64 out of the gate, even a fixed GameCube still has a ceiling in the high 40-million-unit range like the SNES. And maybe that is too optimistic of a ceiling.
N64 had the image of being kiddy and high prices for games with a weird controller. But still, local multiplayer and first-party titles got some love.
PS1 had the image of a console for just about everyone. There were more games (though admittedly more shovelware), more games for teens and adults, and a better controller.
PS2 was going off of a stellar reputation and brand, in the home console space Nintendo wasn't when going into GameCube.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







