JohnVG said:
That's because Sony (and Microsoft) decided to make too powerful machines. That creates many problems for developers: the costs are boosted, the development of a single game is insanely long, the teams have to be huge... or simply become "another indie studio" like the other 10 thousand ones, launching games no one knows... everything is worse when you launch a machine with "giganormous" tech specs. You are stressing the developers and even the big companies. |
A lot of it is specs and long development times.
If a AAA game took 2-3 years almost all the time, consoles would probably have 5-6 years before they were replaced. Now because of a lot of games taking 4-6 years, the cycles need to be 7-8 years. And even when the AAA games take 3-4 years instead of 5 or more, the teams often have to work on more than one IP. Thus, you need the long cycle to get at least one game out in an IP.
The Last of Us Part II took about 70 months, or a little under 6 years. Pretty sure Sony didn't want to launch PS5 until a title like that was out.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
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