| curl-6 said: The Gamecube I think could have performed significantly better with a drastic overhaul: - Don't let Sony get such a huge head start - Make the console black or silver by default, and make the controller look less like a Fisher Price toy - Use DVDs, with playback out of the box - Rework key software to be more appealing to the market; release Twilight Princess in place of Wind Waker, make 3D Mario more like 64/Galaxy, (and make sure it's there at launch) make a non-gimmicky Donkey Kong, etc. |
The issue is that GameCube hardware was more or less finalized a full year before launch. By that timeline, Nintendo could've bucked orthodoxy and manufactured enough of them to get it out in Japan by late 2000 and other regions in the first half of 2001.
But the extra issue there is that the games weren't there. GameCube would've been pretty barren in the software department if it launched any earlier than it did in real life. There's no evidence Luigi's Mansion, Pikmin, Wave Race, or Rogue Squadron were done before Autumn 2001. And Sakurai and his team seemed to be working down to the wire for Super Smash Bros. Melee's 13 month development cycle.
Enhanced ports of more N64 games than we actually got would've been possible but tricky. It would've been amazing to get a steady port of Majora's Mask and some other late N64 games. Again, keep in mind that Nintendo rarely does cross-gen games now or even back then.
Nintendo could've and should've pumped out the resources to get GameCube software and hardware out a full year before it did in real life to beat Xbox to the punch and launch not super long after PS2. But again, hindsight is 20/20.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
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