| Soundwave said: "- Enough with the dumb "different for the sake of being different" elements to the controller too. Give it a proper second Z button, a proper d-pad, etc." That controller was... simply bad. I started to hate it more and more over the time: The Z button was very "unnaccessible" if you already had your finger in the R button, because the R (and also L button) had stupid "flaps". Only one Z button, instead of 2 was dumb. Also R and L were analog buttons, being more expensive to produce... but little games properly used that characteristic at all (maybe F-Zero GX. I can't recall any others now). People normally criticize the N64 one, cause they (very probably) never used it. GC controller was too small, so your hands will probably suffer. And even the frontal button forms are... just wrong. Specially X and Y buttons, with that dumb shapes. Why?
I strooongly disagree. I remember well that era: They already did exactly that with Eternal Darkness and Dinosaur Planet. Needed 1 (or more) extra year of development, and their sells were not great at all. Even Dinosaur Planet, being remixed with StarFox for the Gamecube version (a dubious idea given by Miyamoto itself to Rare people) did not sell that well as you could have expected (StarFox 64 was the last Starfox game). And about Conker BFD, it was the GREAT last launch of N64, and an explosive one. The game was totally obliterated in sells in Europe, cause Nintendo did not want to distribute there (stup...s) and maybe only UK received PAL copies thanks to THQ. In America, Nintendo reduced its promotion to some add in Playboy... and nothing else. In Japan, did not even appear. In Gamecube, that game would be another Eternal Darkness case: nobody would remember it. In fact, Xbox remake was totally hyped during years... and after 1 year of its launch, forgotten by everyone. if you also want to move Perfect Dark, Majora's and Paper Mario to Gamecube, N64 would get nothing important by 2000 (literally a disaster, when GC was so far to be launched, and was still called officially as "Dolphin" during many months in 2000) and you would have to wait not only 1 year, but several more until aaaall those games finally being in Gamecube (being probably all of them totally eclipsed by the PS2 success in the market). Also, that would be an horrible idea, cause some of those games were extremely hyped by years and years for N64 users (Paper Mario was supposed to be "Super Mario RPG2", and that game was announced even before the N64 launch). Nintendo did very well launching all those games on the N64, and if people remember them so fondly is precisely because that, no doubt. Gamecube probably would get none of them in its launch anyways. Soundwave said: Mini-DVD improved loading times. It did. No possible discussion. Mini-DVD was fast as nothing else by then (with the exception of cartridges, but obviously to use cartridges of one or multiple GigaBytes was TOTALLY not an option in 2001: Colossal prices). The mini-DVD had 1 real problem, and was the capacity (1.2 GB, compared to 4.5GB in a normal size DVD). That was a problem IF you wanted to put LOTS of FMVs in a game. Just that. The games itself... normally didn't used 1.2GB, and in some cases, like RPGs, you just could make a 2 mini-DVD disc game. The problem was with multiplatform games being ported to GC: they could suffer from worse FMVs compressions, for example. Mini-DVD was really great to stop piracy in Gamecube (and that was the real reason Nintendo used it. So...). |







