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Mummelmann said:
JRPGfan said:

Which again is crazy.... leech is super big in poe1.
Its why people love the slayer so much.  Melee for me in poe1 was basically.... okay do I go juggernaut or slayer this time? (regen or leech).

Then in POE2 its not really that viable.... and theres anti-melee mechanics like the honor system in it.

Feels like a stepback, when even in POE1 melee = bad, was always the meme.

I rolled a Mercenary today, at the end of Act I now. I've died four times in total for the entirety of Act I, of which twice was failed attempts on the Act I boss. It's like a different game, I must have died at least 30-40 times with the Warrior in Act I. I've killed all the other main bosses on the first attempt, without fail.

I made it through act1 without any deaths on Mercenary.
Even the act1 boss, I took it down 1st try (no deaths to get to act2).
Meanwhile my monk took like 15 times (on that 1 boss at end of act1 alone).

This isn't because mercenary is super OP.... the same is probably true if I played ranger, sorc, witch ect.
Its just melee (monk and warrior) need a little boost before POE2 ends early release.
It needs a small tweak at the very least, making it abit stronger in act1 (early % damage of skills).
maybe a slight boost to the passive nodes near the warrior and monk.... something.

This is my big take away as well.
It was like I was playing on easy mode ("it's like a different game"), compared to monk and warrior.
Which kinda sucks... I like to roll play the big muscle guys normally, and In poe1 most of my characters were melee characters.

Last edited by JRPGfan - on 13 December 2024