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curl-6 said:
Pemalite said:

Doesn't matter if they are both home consoles, the internals is what matters... Hence my point.

If the mobile hardware is feature-set equivalent to a home console, then supporting two platforms concurrently is rather easy.
Same game, multiple platforms.

And I disagree about the hardware performance divide... The Xbox Series X/S demonstrably demonstrates this really well with many games being more just a difference in resolution, but also differences in texture quality, geometry complexity, ray tracing complexity, shadow quality, draw distances and more.
It's the same game, but they have scaled across different hardware.

There is literally zero need to exclusively develop a game for mobile and another for home console anymore, mobile hardware is feature set equivalent to fixed hardware these days.

The scenario the OP put forth though posits a "powerful" home console; if you're going to make the same games across two platforms anyway, then there is zero reason to make a separate powerful home console because a hybrid already solves the same problem more efficiently.

I 100% disagree.
Having a mobile SoC with just higher clocks is not efficient... The Switch has demonstrated this.

Remember a TV is a larger canvas than a mobile display, you see the limitations in the visual effects far more readily, thus you do tend to need more than just higher clockspeeds to translate it better to a bigger display.
You need more functional units, more bandwidth, more everything... The Switch doesn't do that, so more often than not, Switch games tend to look exactly the same as portable mode, but just at a higher resolution, but still often sub-Full HD... So they look soft, muddy and lack detail.

Sony and Microsoft realized this last generation, hence the Xbox One X and Playstation 4 Pro... And continued down that path with Xbox Series X and S and the Playstation 5/5 Pro.

You do need more than just clockspeeds.




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