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KLXVER said:

Has anyone ever released a unique console except for Nintendo? I mean Sega, Sony, MS and Atari consoles seems pretty buy the numbers. Except maybe the Sega Pico or whatever it was called...

NES and SNES were pretty unique but not near as much as N64, GameCube, Wii, Wii U, or Switch. 

Atari Jaguar was pretty unique at the time, in all the worst ways.

Sega Dreamcast wasn't as out there as the Wii as far as console uniqueness goes but it was unique compared to the outgoing 5th generation consoles and the upcoming fellow 6th generation consoles. It had a lot of online features and a quirky controller, to name a few.

I was also talking about how the consoles in the same company from generation to generation were pretty unique in terms of features, architecture, etc. A PS2 is very different from PS3 which is very different from PS4 and so on. The first 3 Xbox consoles were all pretty unique from each other but not the Series X/S compared to Xbox One. 

The uniqueness in the same company from generation to generation is not a big deal for me. I'm fine with PS5 being similar to PS4 and really want Switch 2 to be very similar to Switch. 

It's the compared to the competition that worries me. Xbox and PlayStation are more similar this gen and last gen then they ever have been.

I'm not someone who argues for exclusives, at least not beyond a few. But the consoles should have more unique aspects than they do while still being pretty easy to develop for. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima