By using this site, you agree to our Privacy Policy and our Terms of Use. Close

1. Tough to develop for. A console's first-party games have to pave the way for success before taking the risk of developing for annoying architecture. There are tons of game that could've run on Wii U that never showed up because of the poor sales.
2. Marketing and branding. The marketing for Wii U was often childish or confusing. And the Wii brand had mostly run its course from 2011 and on.
3. Price. Why pay $300-$350 for a platform with small internal storage and comparable power to PS3 and 360 if there aren't killer apps?
4. Lack of software that attracted the audience. This goes hand in hand with some of the other points.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima