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160rmf said:

You may have a point on Gameboy, but you put yourself nowhere better than OP by arbitrary labeling Switch as 8 Gen:

It's 8th gen because of it's hardware feature set. - It shares features like Tessellation, Shader Model 5+, Asynchronous Compute, GPGPU capabilities, Partially Resident Textures and more advanced video encode/decode engines.

And that hardware commonality is found with the Xbox One, Playstation 4 and even in many aspects... Even the WiiU. (The WiiU having a slightly older and vastly slower VLIW GPU design but still had technology like Tessellation).

It also released in 2017 which is in the middle of the 8th gen console cycle... But the Tegra hardware is 2015 technology, which puts it closer to the Xbox One/Playstation 4 and WiiU.

As for the Wii... Yes it uses the same hardware as the Gamecube, that is... It's based on TEV which is a 16-stage colour blender, combines multiple texels (lighting, textures and constants) to achieve some very complex texture effects that can be layered over polygons, this gave the GPU some very impressive material and other effects due to the fact it can take the result from the last process and re-use that data for the next "loop" very efficiently. Aka. Combines data.

The result is that on a technical feature-set level, with a competent developer, there is not a single effect on the Xbox 360/Playstation 3 that cannot be done in TEV, it just requires a slightly different more bespoke, approach.
It can just do far less of those effects due to having far more limited resources.

In saying that, I am also not afraid to lump the Wii with the Gamecube as both Generation 6 consoles, considering that it's basically the same hardware, even the motion controls were originally developed for the Gamecube... I just don't tend to do that because of the release years.

Hopefully that clears up my position.

Last edited by Pemalite - on 03 November 2024

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