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Leynos said:

Press Turn is one of the best turn-based combat systems ever. However, SMTIII Nocturne and SMTV implement it better than Metaphor. Metaphor scaling/balance isn't as good as those two. Since Metaphor was not done by the SMT/Persona team. It shows. I never felt it was a big issue in Metaphor but noticeable. Tho the final boss is a tedious annoying bitch.

What problems are you having with scaling? I'm find the scaling curve fine so far. I think the main issue is in SMT better damage skills comes as you progress the game, here we have access to stronger skills early in form of Synthesis. The new Archetypes look more as side-grades than really upgrades. But not enough to break the game (at least not in a blind playtrough)