LegitHyperbole said:
Mar1217 said:
Broad question can only give you broad answers. There are definitely aspects of gaming as of late that could be considered a "never been a better time to be a gamer" moment :
- Never has been easier to hop into cheap worthwhile experiences to get your social fix or "waste time" like on your phone. Massive GAAS games are part of the landscape indefinitely for the better or worse.
- The sheer numbers of games available at any given time in any given genre you desire. It is simply overwhelmingly huuuuge !
- Nintendo as a whole this generation with the Switch got out of their creative/game production drought and gave us what is debatably their best generation to date.
- From an empirical perspective, gaming is just a fact of life now and the sub culture of gamers/nerds from the time is now accepted as the defacto vision. Mix media projects of video games into other medias being so incredibly successful is even more proof of it.
Of course, there's more I haven't said or thought but now ... There's the bad that came from the last few decades where the culture of development and it's corporatization grew as a whole :
- GAAS. The concept of it and it's main popular figures have remediably changed the landscape of how most consume/play the medium now. Considering what is at its center of it, money. Such a concentration of capital and success was of course gonna morph the way games are being pitched, created and the end products we get. In some cases, gems are born, in othera the most corporatist capitalist dystopian venture that any human could imagine, devoid of any semblance of actual human ingeniosity. Only produced for a means to an end.
- The race to upscale the productions of any given games to budgetary proportions untold and scope to justify it has rendered part of the industry to it's knees and advert to actual experimentation and new ideas because knowdays a single failure can put a demise on your lifehood. It doesn't need a genius to have seen whatever has been happening during those last two years with the unprecedented layoff numbers and studio closure that occured even by the biggest player in the field like Microsoft and Sony.
- Over reliance on online and digital goods. Not about to get into a debate on physical vs digital here but nonetheless, we win by having access to all these options at once, not forsaking one or the other. Given the presence of only-online games being shut down at any given noticeable and the absurdity of licensing agreements. Ownership is something gamers should want for.
Others things could be said, but I'll keep it at that for now |
GaaS isn't a negative to players who are into them, hell many don't mind spending money cause it's one or two games that they play. Yeah, it's shit for getting kids addicted and stuff but that's not the point of the thread. GaaS gamers are having a whale of a time, no pun intended, they love that shit. ...okay, maybe pun intended. |
Which is litteraly a detriment to the overall long term gaming industry when you've got a good portion of it's population only sticking to fewer experiences because "it's addicting and they don't mind paying".
That's literally the rethoric you could use in any cases then. Of course, I'm not saying, don't have fun with those, but keep in mind, this is not helping those people to get into the broader gaming experiences at large.