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firebush03 said:

i feel like the industry is starting to shift in such a way so as to prioritize selling hardware at a profitable margin over software. With ballooning development costs, it's no longer a safe gamble to pump out a game and expect profits: R&C:RA is an example of a game which never broke even despite selling nearly five million, FFVIIReBirth sold throguh 3mil in its first week yet still disappointed SquEnix, Concord generated virtually no revenue and stabbed an aggressive (speculated) $300mil into Sony's wallet.

The way Sony is likely looking at these figures is in the long-term. Eventually, consumers will "get over it" and become desensitized to the aggressive price tag. Sure, it's not looking good for the moment, but by the time PS6 releases at a price tag of $700(DE)/$800(StndrdE), consumers will have already gotten used to it.

Correction here. Ratchet and Clank made a profit. Those headlines about loosing money was based on one out of context slide which was a forecast a year ahead of release, not actual sales.



The game outsold that lifetime prediction (2.2m) in its first 9months (2.7M). That alone would of made it profit but it went on to sell over 4m by end of 2023, so very profitable.

https://exputer.com/news/games/ratchet-and-clank-rift-apart-4-million/