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All did some damage, of course.
Least damage: Nintendo 64. Yes, it was outsold globally by the PS1 by a little over 3 to 1. So, in that way it fumbled the generation for Nintendo and led to an even more severe gap in hardware sales in the sixth generation. It was profitable, and games like Super Mario 64, Zelda: OOT, GoldenEye 007, Super Smash Bros. and Animal Forest (JP only) and others changed the industry forever. Also, innovations like 4-players with no multi-tap needed, a Rumble Pak, and an analog stick.
From there, I can hardly pick between PS3 and Xbox One. PS3 lost Sony billions of dollars and required massive course correction both for PS3 itself and the planning of PS4. Xbox One had epic fails during its unveiling, many of which were course-corrected before launch and after launch. Xbox One ended up delivering some great experiences by moving away from Kinect and the "VCR" model, Game Pass, One X, etc. Still, Xbox One is to blame for many of the issues they still have with Series X/S which is now tracking below Xbox One largely because a new console is already confirmed to be in development.
Sega Saturn is the biggest failure. The add-ons of the Mega Drive (CD and 32X) in addition to the Saturn itself made Dreamcast pretty much dead on arrival even with its initial and short success. Dreamcast would've had to be a hit to reverse Sega's dying console business.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima