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SvennoJ said:
Soundwave said:

You will get diminishing returns on visuals for a $750 consoles and eventually $70+ games and you will learn to like it, lol.

PS6 will likely be $700+ for the "real" version (they'll likely have a $500-$550 lower end model for the poors with heavily stripped down hardware) and it will probably have cross-gen games with the PS5 for like more than half of its product cycle because very few studios will be able to afford pushing the envelope 2x-3x further as that generally will come will much higher development cost and development time. 

Time of development for these games is an equally big problem, we're getting to the point where maybe a big studio can make one entire big game per 7-8 year generation. 

GTA6 has taken how many years to make? When is the next Skyrim/Elder Scrolls going to be ready? Any time this decade? Maybe? 

This is like binging a TV series in a weekend and then realizing the next season is 2-3 years away except even worse as games are now starting to take a decade for the next installment. 

The issue with the next Skyrim / GTA isn't that it takes a long time. It's that it's more profitable to milk them for as long as possible. As long as people keep (re-)buying Skyrim and GTA5, why release the next one... Keep re-releasing it, add DLC, MTX, GAAS instead of making a sequel.

Astrobot took 3 years to make
Spiderman 2, also 3 years
Ratchet and Clank Rift Apart about 4 years with zero crunch

Of course those weren't made to be milked for 15 years, which GTA6 is and likely the next Skyrim as well.

Plus hopefully there won't be a pandemic when the next generation comes along!

I wouldn't use Skyrim as a comparison here. Active development on that game ended a while a ago, as did a huge portion of its sales. Since Skyrim Bethesday has released 4 Major Open world games, so it's truly just a case of the developer spreading their resources amongst different IP. If Starfield/Fallout didn't exist, we'd likely be playing the Skyrim follow up around 2016