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RolStoppable said:
Tober said:

LoZ: First
AoL: Experience point system, side scrolling battle system
aLttP: Different battle (swing sword), dual world
LA: Combo of side and top view
OoS: Change seasons for puzzles, link games
OoA: Time travel for puzzles, link games
4S: 2-4 player
4SA: 1-4 player with big TV support
MC: Small/big
PH: Touch controls, seafaring
ST: Dual character control (Link& Zelda)
ALbtW: Wall merging
EoW: Echoes

Every game has its experience defined by it's new gameplay features. It's what gives the games their personality. I'm surprised with EoW they could come up again with something new honestly. I thought we did not get any new '2D' Zelda, becomes they ran out of new ideas. Happy I was wrong.

Indeed, new features. Not gameplay concepts, aside from The Adventure of Link and Four Swords.

I don't agree with the premise that every new game needs to have a new idea. If enough time has passed, it can be just as (if not more) pleasant to have a straight-forward refinement of what was good taking place in a new world.

Well that's how Nintendo looks at it. No new idea, no new game.

Gameplay is what the player is doing, how can my examples not be new gameplay. Ask somebody to explain the difference between one Zelda vs. the other and the answer will be the above mentioned gameplay elements.

Example. Ask somebody the defining thing about A Link to the Past and the answer is the dual world.

But to not to get semantics about features vs. gameplay. What new feature would you put in a new 2D Zelda game to have it stand out?