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Chrkeller said:
curl-6 said:

I missed the ability to fight directly at first, but summoning grew on me as I got the hang of it and constantly gained new echoes to play around with. 

I've only completed the first four dungeons so far (just reached Faron Temple, so will update once I complete) but so far I loved Gerudo Sanctum, it had great theming/vibes and clever puzzles that gave me that "a-ha" feeling without being obtuse. Suthorn Ruins was cool too, teaching the player the game's mechanics in a fun way.

I guess the more open-ended and experimental nature of post-BOTW Zelda just resonates with me more. I like having a wide array of tools to mess with and multiple solutions to each problem.

Makes sense.  I'm pretty sure I'm on the last dungeon.  Quality of dungeons drive my rating system.  I think Skyward had the best dungeons in the series.  

Yeah Skyward Sword had some bangers, Ancient Cistern, the Sandship, and Sky Keep being among my favourites. If I had to choose, I'd say Ocarina of Time has the best dungeons in the series for me, but Skyward Sword and Twilight Princess are right up there as well.