Chrkeller said:
Really? I am a strong opposite. Those games above are way better, imo, then echoes. I still haven't even finished echoes. Zelda needed to be able to fight more. The AI companions are painfully dumb. And there are way too many echoes. Half the echoes just get in the way when I am looking for what I need. And the dungeons are boring as crap. There is no personality to the dungeons that make them remarkable. Feels like Dampe dungeons made from basic templates. Echoes is great idea, meh execution. |
I missed the ability to fight directly at first, but summoning grew on me as I got the hang of it and constantly gained new echoes to play around with.
I've only completed the first four dungeons so far (just reached Faron Temple, so will update once I complete) but so far I loved Gerudo Sanctum, it had great theming/vibes and clever puzzles that gave me that "a-ha" feeling without being obtuse. Suthorn Ruins was cool too, teaching the player the game's mechanics in a fun way.
I guess the more open-ended and experimental nature of post-BOTW Zelda just resonates with me more. I like having a wide array of tools to mess with and multiple solutions to each problem.