derpysquirtle64 said:
True. Call of Duty still uses lots of components from 20+ year-old Quake 2 engine. And it serves its purpose just fine. My point was that Slipspace is not really and "old engine" and it's not the main problem with it. The problem with Slipspace is that making game engine just for one game doesn't work in today's world. Microsoft should either invested in it not just for Halo but for other games as well or shouldn't have invested at all. |
And Retro has used the Rude Engine since Gamecube which is based on Unreal 2. Prime Remastered. DK Tropical Freeze and Prime 1 Gamecube all on the Rude Engine. In the right hands old tools can still serve well. No denying new engines can offer more. RGG switching to Dragon Engine was a godsend for the gameplay and exploration of Yakuza games.