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Ryuu96 said:

Whenever a developer calls something a "new" engine, it's almost always just the old engine revamped, likewise with Creation Engine, Bungie's Tiger Engine was massively revamped for Destiny 2 cause it ran like shit for Destiny 1 but Tiger Engine was also just an overhauled version of BLAM! Engine. Heck even Unreal Engine 5 is largely just an overhauled version of Unreal Engine 4.

Next to no developer when they say "new engine" actually mean "we completely dumped ever last bit of the last engine and started entirely from scratch" Slipspace may have went further than others, it is hugely overhauled but at its core it is still BLAM! Engine. They further confirm this in the interview posted by G2 where they speak about Slipspace having 25+ year old components.

True. Call of Duty still uses lots of components from 20+ year-old Quake 2 engine. And it serves its purpose just fine. My point was that Slipspace is not really and "old engine" and it's not the main problem with it. The problem with Slipspace is that making game engine just for one game doesn't work in today's world. Microsoft should either invested in it not just for Halo but for other games as well or shouldn't have invested at all.