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Chrkeller said:
curl-6 said:

If you played Link's Awakening on Switch, it's similar. 

There's clearly been some work done on the engine since that game, as the levels have more going on at once, but it does dip now and then when streaming in new data during overworld traversal.

It can be a bit of an annoyance at times, but due to the more methodical pace it doesn't harm gameplay the way that it would in a game that demands precision.

I love LA.  The drops are annoying but such is life. 

Yeah if you were able to enjoy Link's Awakening in spite of its drops, you should be fine with this.

A locked 60fps would have been nice of course, (and indeed that is pretty much what you get during dungeons and other indoor areas, it's just the overworld that lags) but it's not a dealbreaker.