Also I can't stress enough how great it is that this a "normal" PS2 style budget. A team of under 70, over 3 years. A game of 30m budget is so refreshing when we're hearing of AAA's costing 200-300m
One of the issues I have with Sony and how they treated Japan studios is that there didn't seem to offer much leadership or steering. They had talented teams, but every game felt completely like a ground up experiment without core fundamental quality expectations or adherence. I hope team Asobi is in time able to expand and offer leadership and guidance in terms of creating impactful, delightful experiences and gameplay mechanics for AA type experiences to other inhouse/smaller Japanese studios.
At least it seems in the AAA/GAAS area, Sony is now incorporating more feedback across experienced teams (Bungie giving feedback on TLOU online)