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Otter said:
Chrkeller said:

I think the reality is game engines are outpacing GPUs, which is why I think people claiming "diminishing returns" are crazy.  Huge graphical jumps are there, but finding hardware to run these new game engines is terribly difficult.  There are a number of games that my 4090 can't even run maxed out.  RT is still in it's infancy as well.  

Dimishing returns is an objective reality though. It's not saying graphical leaps are dead, they're simply less apparent and require more energy to achieve.

If you look at polycount or texture quality, doubling or quadroupling already high values doesn't make a huge world of a difference to the eye at a reasonable distance. 

For over a decade we've been gaming with machines that are already capable of representing real life objectives convincingly with modern techniques. There is only so many polys and pixels you need to convincingly render most assets in a game. You don't need raytraycing to make water look like water for example. 

Expensive rendering FX like Ray-traycing can create  huge differences but they can also go entirely unnoticed or even appear worse. The amount of resources they pull do not reflect a consistent difference in-game they make vs the leap we saw in prior gens with simple improvements in pre-baked GI and realistic texture shaders etc. At a certain point our brains do not know what is the more realistic lightning versus what is the nicer lighting. In the bottom image, I genuinely thought the right was the current gen version at a glance because the lighting is more dramatic and ominous. Alas left is PS5, right is PS4....



Meanwhile if we were doing a PS2 vs PS3 comparison... No amount of additional Polygons, texture resolution or fancy lighting is going to give us the size of leaps we saw in the past where games had much more headroom in terms of reflecting what we perceive to be reality. Now that we see every vein, and muscle in Kratos' build, there's only so much further we can go. 






I just disagree with the "less apparent" part.  The graphic jumps are stark, blatant and immediately obvious.  And RT makes water looks miles better with very life like reflections.  Not too mention performance in 120 fps is blatantly superior to 60 fps. 

The jumps are without a doubt there and they are noticeable, it just requires expensive hardware.  

Anybody who can't see the difference between ps4 and ps5 either has a low quality panel or needs to see an eye doctor.  

Edit

Also judging RT based on the ps5 is a huge mistake.  RT on consoles is hot garbage and does not even remotely demonstrate the massive gains.  

Last edited by Chrkeller - on 24 September 2024