Although I enjoyed It Takes Two, I felt the controls, tactility lacks the punch & tightness of Astrobot or a typical Mario. There's something very specific about making a mechanic feel great and I feel It Takes Two was incredibly creative in gameplay but many of the mechanics felt a bit limp in isolation. Like the 3rd person shooting portions were novel but didn't actually feel great. There's a holy trinity of VFX, animation and sound design which make every interaction in astrobot pleasurable (not to mention the haptics)