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the-pi-guy said:

Most of the game is pretty easy. 

I'd say there are like 3 or 4 levels in particular that offer a pretty decent challenge.  

I'm kind of mixed on the PlayStation themed levels. On the one hand, they make up 3 of my favorite levels in the game, on the other, I think AstroBot Rescue Mission was a better game without relying on any kind of PlayStation references.

Spoiler!

I think my two biggest complaints about the game:

- The villain isn't particularly notable. A lot of other platformers have notable villains like Bowser, Dr Cortex in Crash, etc. Astro Bot doesn't have a villain.

- There's not a lot of theming. There's very little differentiating the nebulas. You could easily swap most of the levels around and it wouldn't particularly change the game. Having an water nebula where most of the maps have something to do with water would be more interesting I think. A ghost nebula with a variety of ghost themed levels.

Agree with your spoiler, and I think it's the natural direction for the next games in the series, this one was focused on a celebration, but the next ones will have to be focused on something that makes Astro stand for its on from now on.

Sure celebration can and should still be in the game, it's on its roots, but a next game needs to make it more sideline cool stuff and focus more on Astro itself.

IMO the game is perfect for what it was supposed to be tho, it's very likely the most lovely and cheerful game I've played in years, everything attempted was delivered with great success.

Astro Bot is a 10/10, Astro Bot (input sequels numbers or names here) should have their own focus to stand by themselves too.

Giving Astro a bigger moveset should be the priority, IMO.