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sc94597 said:
Chrkeller said:

Any idea what is driving Avowed and Snake Eater being capped at 30 fps on consoles?  Rumor has it MH Wilds will be capped as well.  

Game developers know most console players prefer prettier games than higher frame rates, so they push for higher quality visuals and set a 30fps target to achieve them, only to later add performance modes. I am almost certain that somebody will get Avowed to play at 60fps on a Ryzen 5 3600 (a CPU weaker than the series X's) without over-utilizing that CPU (pegging it at 100% utilization on any core) by pairing it with the proper GPU and dialing in reasonable graphics settings. 

When Starfield originally released on the Series X it was limited to 30fps. People argued it was because the Series X's CPU was bottlenecking the title. Now it has a 60fps performance mode. If it were indeed a CPU bottleneck, we wouldn't expect the game's performance to scale well with internal resolution changes. 

Makes sense.  I do know my 3050, my first attempt at PC gaming, was an absolute dog.  I was not impressed, despite on paper some of the metrics were good.  I think it was the 6 gb version with 16 gb system ram.  It ran Halo Infinite shockingly poor.  

Thanks for taking the time to post information.  I'm always looking to learn.  



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