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sc94597 said:
Chrkeller said:

Sounds reasonable.  I am new to hardware and far from an expert.  I just know my 4070, at 12 gb, smokes the base ps5, despite the ps5 being 16 gb.  Thus, there has to be more to it than just how much vram.  

Either way, for a mobile device, the S2 is well positioned.

Edit

I always assumed my CPU helped smoke the ps5.  I suspect the CPU in the series s to be much better than the S2.  

Your 4070 also has system memory to swap from (or allocated CPU tasks to) and far more, higher performant, cores than the base PS5. As far as memory bandwidth is concerned, the PS5 and 4070 are in similar ballparks. 

A more recent GDDR6 version of the 4070 (versus the original GDDR6X version) has just released with essentially insignificant performance differences from the original at 1080p and 1440p, resolutions that most people use this GPU for. 

Although -5% loss of memory bandwidth wouldn't suggest there would be much of a difference anyway. 

https://videocardz.com/newz/nvidia-geforce-rtx-4070-gddr6-vs-gddr6x-tested-99-performance-at-1440p-1080p-98-at-4k

CPU bottlenecks are far more rare these days than in the 8th generation (and prior.) At the performance targets that Switch 2 and Series S aim for (30-60fps) I don't think either system is going to be (or is, in the Series S case) very CPU-bound in most titles.

Any idea what is driving Avowed and Snake Eater being capped at 30 fps on consoles?  Rumor has it MH Wilds will be capped as well.