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Chrkeller said:
sc94597 said:

While this is indeed true, VRAM throughput and VRAM capacity will affect different visual settings.

You can have situations where the Switch 2 might have lower internal resolutions and fewer, high-quality dynamic assets and features that need to be updated regularly (processing needs to happen often) but better texture quality and more, high-quality static assets that don't update frequently (processing happens less regularly.) 

We've also seen the situation where capacity is an issue (an actual bottleneck that affects performance) much more frequently than throughput during this generation (largely because you can scale for throughput very easily these days.)  

The Series S is almost certainly going to remain the more powerful system, but if the Switch 2 indeed has more available memory than it (after accounting for system utilities like OS), then there will be particular settings and games where the Switch 2 has the potential to come ahead (even if it is weaker overall.) 

Sounds reasonable.  I am new to hardware and far from an expert.  I just know my 4070, at 12 gb, smokes the base ps5, despite the ps5 being 16 gb.  Thus, there has to be more to it than just how much vram.  

Either way, for a mobile device, the S2 is well positioned.

Edit

I always assumed my CPU helped smoke the ps5.  I suspect the CPU in the series s to be much better than the S2.  

Your 4070 also has system memory to swap from (or allocated CPU tasks to) and far more, higher performant, cores than the base PS5. As far as memory bandwidth is concerned, the PS5 and 4070 are in similar ballparks. 

A more recent GDDR6 version of the 4070 (versus the original GDDR6X version) has just released with essentially insignificant performance differences from the original at 1080p and 1440p, resolutions that most people use this GPU for. 

Although -5% loss of memory bandwidth wouldn't suggest there would be much of a difference anyway. 

https://videocardz.com/newz/nvidia-geforce-rtx-4070-gddr6-vs-gddr6x-tested-99-performance-at-1440p-1080p-98-at-4k

CPU bottlenecks are far more rare these days than in the 8th generation (and prior.) At the performance targets that Switch 2 and Series S aim for (30-60fps) I don't think either system is going to be (or is, in the Series S case) very CPU-bound in most titles.