Kyuu said:
On the bright side, they both apparently made profit, against silly claims that they'd need to sell 5 million copies to break even. What FF needs: 1. No more AAA Remakes after Part 3. Especially not segmented remakes. 2. No more Devil May Cry bullshit with minimal RPG elements (FF16). 3. Switch 2 ports. And maybe simultaneous multiplatform launch. 4. Consistent high quality (90+ with a strong user reception). 5. This is controversial, but I think they need to stay away from anime style and tropes which are embarrassing or cringe or weird to a lot of gamers. Anime-esque games that aren't Pokemon or waifu gachas do not have huge audiences. Modern Zeldas have cartoon aesthetics, but not the anime tropes or vibes. If there are people around me, I know I would feel a lot more comfortable playing Tears of the Kingdom than FF7 Rebirth lol. |
5) is wrong, in truth is the lack of anime-esque elements that are making FF declining in Japan, while also failling to be a fan-favourite among western anime crowd
Final Fantasy have already distance itself of many of its "Japanese" aesthetics and narrative for decades now. It somehow worked until XII but it's clearly not working anymore
XVI is a esthetically indistinguishable from western RPGs. Even the narrative is closer to Game of Thrones than any JRPG lol
Culturally speaking Japan entertainment became way more homogenous and nationalist in their tropes and cliches during the 2000s. Anime and manga diversity decreased to an unfathomable degree, probably related with the fact anime development become expensive so you need to cater a specific demography of buyers. Games simply follow suit of an overall media tendency
Long gone were the pieces of entertainment in Japan that tried to incorporate more western values, aesthetics and narratives. Just look at how Fire Emblem looked in the 90s vs now. Or even OG Xenoblade vs Xenoblade 3
I know it sound strange, but if Final Fantasy looked more like Sword Art Online it would sell better not worse