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Chrkeller said:
IcaroRibeiro said:

Art style has nothing to do with game size. It's all about resolution ans detailed assets and textures

Astrobot is 66 GB, and it's only a 12 hour game, this is probably where their next 3D Mario is going to. I can totally see next Zelda or Xenoblade going beyond that 

well thats of course considering Nintendo is actually making use of their hardware capabilities. If it's just Switch games in HD then they won't need much storage 

Yeah, that is my point.  I don't see via Nintendo's art style, many games having detailed textures.  

Astrobot is a ps5 game, the S2 isn't a ps5.  It will be more ps4 like.

I don't see games being 60+ gb.  Like at all.  Mario 3D will be 20 gb.  Heck Odyssey is 5 gb.  Nintendo isn't going from 5 gb to 60 gb.  

Is those leaks are true, then it's a slightly weaker Series S. Astrobot can absolutely run 60 FPS on a Series S. Either way, there were many 60 GB games already on PS4, so assuming Nintendo will make use of their own console I expect their major first party reaching at least 40 GB unless their really make some kind of dark magic with file compression