IcaroRibeiro said:
Art style has nothing to do with game size. It's all about resolution ans detailed assets and textures Astrobot is 66 GB, and it's only a 12 hour game, this is probably where their next 3D Mario is going to. I can totally see next Zelda or Xenoblade going beyond that well thats of course considering Nintendo is actually making use of their hardware capabilities. If it's just Switch games in HD then they won't need much storage |
Yeah, that is my point. I don't see via Nintendo's art style, many games having detailed textures.
Astrobot is a ps5 game, the S2 isn't a ps5. It will be more ps4 like.
I don't see games being 60+ gb. Like at all. Mario 3D will be 20 gb. Heck Odyssey is 5 gb. Nintendo isn't going from 5 gb to 60 gb.