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If someone hasn't mentioned it yet (and I didn't in my previous post) PCs require no paid subscription to play online (internet connections cost money in most of the world, that's obvious). That's hundreds of dollars in savings in a console generation to play online.
Also, there are PC storefronts that let you back up many digital games. Console gaming doesn't let you back up any digital games, so if you're banned or publishers start removing licenses for purchased games (I don't believe this has happened in video games but has happened in film and television and could spill over to gaming), you don't have access to the digital games anymore.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima