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Chrkeller said:
HoloDust said:

Games that I see actually having difficulty to be ported are one's that have only RT solutions - there is no option to turn RT off and use prebaked lighting, just to lower RT. Star Wars Outlaws is one such example, but that one fairly runs well even on weaker hardware with upscaling and frame generation.
There might be games in few years that are made with heavy RT requirements that will give SW2 porting teams a headache or two.

Personally, I don't believe in "impossiports."  It can be done, just a matter of time/effort.  I say this not because of Hogwarts switch vs ps5, but because of Hogwarts switch vs PC.  The PC version, max settings + RT, is stunning.  Absolutely stunning.  One of the best-looking games period.  And it runs on the switch via customization to the hardware.  The question, IMO, was never "can" it be done, but rather "will" it be done.  

Edit

Using the NFL as an easy example.

The Bengals won't win the super.

The Bengals can't win the super.

Sounds like a minor change in verbiage, but the implications are drastically different.  

Yeah, I said difficulty, not impossibility...given that I've been saying this whole thread that SW2 ports are not a technical matter.
But, as I said in some post, if there was incentive to make Force Unleashed for Wii from the scratch (not porting actually, but made simultaneously with main versions, by a different studio), there is far less to do if publishers are willing to make SW2 ports, even if some games in the future are RT-only (though, as I also said, RT heavy focus will come only in next gen, but by the time there are that gen only games, and not cross-gen titles, there will be yet another Nintendo console, and not SW2).