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Games that I see actually having difficulty to be ported are one's that have only RT solutions - there is no option to turn RT off and use prebaked lighting, just to lower RT. Star Wars Outlaws is one such example, but that one fairly runs well even on weaker hardware with upscaling and frame generation.
There might be games in few years that are made with heavy RT requirements that will give SW2 porting teams a headache or two.