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HoloDust said:
Chrkeller said:

If I were going to be super picky, only issue I have ever seen with DLSS 1440p to 4k was last of us part 1.  Metal railing in the distance shimmered a bit.  But that is a very poor port and being super picky.  I mean who cares if a railing 300 ft away has a slight shimmer when DLSS took me from 60-80 fps to 110-120 fps?

No issues with any other game.  In fact, quite often, I run 1440p DLSS to 4k even if my rig can do native.  It keeps temps way down and the rig runs super quiet.  

I have to be honest, as PC gamer of some 30 years at this point, I cared for fps in 80+ range only in FPS games - that is where I actually need them.
For everything else, especially if I'm using gamepad, I'm fine with 60, and I won't make much fuss even if I'm forced to play at 30 on consoles (though it does bother me somewhat visually).
But keeping the rig quieter - yeah, that's often my reason for using DLSS as well, while limiting fps to 60.

I completely agree that the benefit of high fps depends on the genre.  FPS for sure, but I also really like it for something like Horizon and God of War, any game that pans the camera a lot looking for secrets.  RPGs it is completely unnecessary for sure.  I am running Tales of Arise at 120 fps, but if it were capped at 60 fps...  yeah perfectly fine.  

I deal with/accept for 30 fps on Nintendo games, just because I love their games and don't want to miss out.  But 30 fps bothers me.  Just too rough on the eyes.  

Hopefully I am not disappointed, but I can really see Nintendo targeting 60 fps in most first party titles on the S2.  It should have plenty of power to hit that target.