By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chrkeller said:
HoloDust said:

I remember there were some tests (subjective of course) where in many titles, folks preferred 4K DLSS Quality over 4K Native. So yeah, wasting GPU/CPU resources on 4K native is silly with such a good upscaler tech. I think we'll see lot more of what Ubi did for Star Wars Outlaws, putting upscaler into official system recommendations for game.

If I were going to be super picky, only issue I have ever seen with DLSS 1440p to 4k was last of us part 1.  Metal railing in the distance shimmered a bit.  But that is a very poor port and being super picky.  I mean who cares if a railing 300 ft away has a slight shimmer when DLSS took me from 60-80 fps to 110-120 fps?

No issues with any other game.  In fact, quite often, I run 1440p DLSS to 4k even if my rig can do native.  It keeps temps way down and the rig runs super quiet.  

I have to be honest, as PC gamer of some 30 years at this point, I cared for fps in 80+ range only in FPS games - that is where I actually need them.
For everything else, especially if I'm using gamepad, I'm fine with 60, and I won't make much fuss even if I'm forced to play at 30 on consoles (though it does bother me somewhat visually).
But keeping the rig quieter - yeah, that's often my reason for using DLSS as well, while limiting fps to 60.