Chrkeller said:
My experience aligns with yours. I think DLSS works really well for 720p rendering (or better). It loses quality quickly when going from super low, like 540p, to 1080p. I'll add, I absolutely cannot tell the difference between 4K quality and native 4k. I just cannot. It is a great benefit to gaming to get a 4k image without wasting the resources. Though to be fair, IMO, the difference between 4k and 1440p is negligible on a 55-inch screen. Perhaps on massive 75-inch screens there is a difference, but 1440p (for most people) seems more than enough. Personally, I think the resolution wars need to stop, and developers should focus on fps. Given a choice between 4k at 60 fps or 1440p at 120 fps... the latter all day long. |
I remember there were some tests (subjective of course) where in many titles, folks preferred 4K DLSS Quality over 4K Native. So yeah, wasting GPU/CPU resources on 4K native is silly with such a good upscaler tech. I think we'll see lot more of what Ubi did for Star Wars Outlaws, putting upscaler into official system recommendations for game.