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Chrkeller said:
HoloDust said:

I'll chime in for DLSS - it is not a miracle solution, but it's really, really good. My kid's rig is based around RTX3060, they often opt to play at 40inch 1080p TV from 2 meters away (they just swivel the chair 90 degrees from monitor) and use DLSS Quality a lot in recent titles, which renders at 720p and then upscales for 1080p output - and surprisingly, that looks absolutely fine, so I'd say we'll see lot of that when really demanding 3rd party ports hit SW2.

My experience aligns with yours.  I think DLSS works really well for 720p rendering (or better).  It loses quality quickly when going from super low, like 540p, to 1080p.  

I'll add, I absolutely cannot tell the difference between 4K quality and native 4k.  I just cannot.  It is a great benefit to gaming to get a 4k image without wasting the resources.  Though to be fair, IMO, the difference between 4k and 1440p is negligible on a 55-inch screen.  Perhaps on massive 75-inch screens there is a difference, but 1440p (for most people) seems more than enough. 

Personally, I think the resolution wars need to stop, and developers should focus on fps.  Given a choice between 4k at 60 fps or 1440p at 120 fps...  the latter all day long.  

I remember there were some tests (subjective of course) where in many titles, folks preferred 4K DLSS Quality over 4K Native. So yeah, wasting GPU/CPU resources on 4K native is silly with such a good upscaler tech. I think we'll see lot more of what Ubi did for Star Wars Outlaws, putting upscaler into official system recommendations for game.