HoloDust said:
I'll chime in for DLSS - it is not a miracle solution, but it's really, really good. My kid's rig is based around RTX3060, they often opt to play at 40inch 1080p TV from 2 meters away (they just swivel the chair 90 degrees from monitor) and use DLSS Quality a lot in recent titles, which renders at 720p and then upscales for 1080p output - and surprisingly, that looks absolutely fine, so I'd say we'll see lot of that when really demanding 3rd party ports hit SW2. |
My experience aligns with yours. I think DLSS works really well for 720p rendering (or better). It loses quality quickly when going from super low, like 540p, to 1080p.
I'll add, I absolutely cannot tell the difference between 4K quality and native 4k. I just cannot. It is a great benefit to gaming to get a 4k image without wasting the resources. Though to be fair, IMO, the difference between 4k and 1440p is negligible on a 55-inch screen. Perhaps on massive 75-inch screens there is a difference, but 1440p (for most people) seems more than enough.
Personally, I think the resolution wars need to stop, and developers should focus on fps. Given a choice between 4k at 60 fps or 1440p at 120 fps... the latter all day long.