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Leynos said:
Zkuq said:

Most seem just fine to me, some even good. Some are not great for sure, to put it nicely, but that one particular skin got way more attention than it deserved. Discussion about the main skins would have been more fruitful, and maybe it was on, uh, page 6/10? Yeah, I'm not reading that many posts when I want to address one point. I can't really see most of the characters really being major draws, but probably not bad enough to warrant such low sales either. Perhaps great character designs could have made the game successful, but considering how badly the game's done sales-wise, I doubt such greatness was ever likely, and just a good level of character design would probably not have cut it. I think the game would probably have needed more draws than just more appealing character design, but yes, better character design would certainly have helped. That at least my impression of the situation.

Tell me what one is good and why. Tell me what the design tells you about the character. The whole principle of good character design is their design tells you a lot about them like personality traits without context. None of them do that.

...I don't really analyze characters' personalities and whatnots based on their visual design, because I don't really find that interesting. My first impression is based on the looks, and I might complain if once I see the character in action the personality is in conflict with the looks, but I don't really analyze characters too deeply when I look at them without knowing anything more about them. Vibes suffice for me, and I'm getting good enough vibes from the characters in the game (obviously not all, but when do I ever). For all I care, for some characters looking cool is almost sufficient etc., with little importance left for the personality (but obviously I wouldn't want a hero game where every character is so shallow). And just to be clear, I'm looking at the whole character design part from a player point of view, not from a more professional (e.g. character designer) point of view.