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burninmylight said:
Chrkeller said:

Not sure to be honest.  I still think the cost of carts will keep some third party developers away or they do digital only.  

The switch already had this issue.  Many carts didn't include the full game, there were large portions that needed to be downloaded.

How 3rd party deals with carts is going to be curious.  

Edit

I forget the exact user name (Bumlight or something) brings up a good point.  Perhaps reducing texture quality to keep file size down is an option.  Not only would it save file size but help with memory bandwidth limitations as well.  

Lol, OK chrkiller.

But yeah, when I brought up DLSS in a post a couple of pages ago, and how I think that's the benefit of it that no one talks about when it comes to the Switch. It could be the difference between a publisher greenlighting a game for a physical release, because the devs can now fit what would have been a 32GB+ game onto a 32GB cart. Or someone who hasn't/doesn't want to invest a ton of money into storage making it easier justifying the digital purchase of a retail-sized game that's 20GB thanks to DLSS when it would have been 50GB without it.

Remember when Monolith included texture packs in the eShop for Xenoblade Chronicles X? After that, I thought we'd see that as a practice a bit more, but to my knowledge, no other game on a Nintendo console has really done it since. I don't see why not though. I'd like to have the option to choose between smaller but uglier game or larger but prettier game. I'd also like to see more of what the Uncharted games do and present each language pack as its own optional download so that you aren't wasting unnecessary gigs worth of space on languages you'll never need.

Apologies, I couldn't think of the exact person who made this comment and I think it is a good one.  I would like to see more effort put into reducing file size.  I do know a number of games where the multiplayer mode is optional, which saves a ton of GBs.