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Arlo's video makes some excellent points. For Nintendo's rereleases and new titles their pricing is all over the place for what the release is.

Nintendo's usual philosophy during Switch has been: Retail game? $60. But then we see stuff like Metroid Prime Remastered which is a graphical remake of one of the most-acclaimed games ever and it's $40. 

I have to imagine there is some complicated behind the scenes discussions and budgetary things that dictate why Metroid Prime is that price but stuff like Luigi's Mansion 2 HD is $60. But from what we know publicly, most of this makes no sense.

And we have titles like WarioWare that has both of its installments for $50 and yet Game Builder Garage and Big Brain Academy are $30, and Clubhouse Games is $40. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima