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Pemalite said:
HoloDust said:

I don't really bother with Ray Tracing, too much hit on performance for what are often minuscule visual improvements over only rasterized game, but Path Tracing, done properly, can really change how the game looks.

Path Tracing is Ray Tracing... Any game that uses light bounce is using Ray Tracing, Ray Tracing is group of algorithms/techniques and not really specific to anything.

Even Shrek on the original Xbox console back in 2001 used a single light bounce, which is Ray Tracing... As did Conker.

On PC - Ray tracing is definitely more impressive as PC has better Ray Tracing capabilities... Consoles got shafted by having AMD's version of hardware RT sadly.

No need to point out what Ray Tracing is to me Perm - I did it back on Amiga 500 in 80s. ;)

I was making distinction between what is currently called Ray Tracing vs Path tracing in modern games - Cyberpunk 2077 being good example of it - RT is fine, but nothing to write home about compared to rasterized only (so, IMO, for most part, kinda waste of GPU resources) - PT, on the other hand, is something much better in most cases, while hitting GPU a lot harder than RT - but it's really worth it, IMO.

Last edited by HoloDust - on 31 August 2024