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Chrkeller said:
Pemalite said:

Memory bandwidth is always a limitation.

Agreed.  Which is why I brought it up.  

But it's also irrelevant as developers always make do with what they have or leverage hardware features.

HoloDust said:

I suspect 10th Gen PS/XB will have hardware that will be very Ray Tracing oriented, and that there might be no non-RT versions of games by that time - we're talking several years into 10th Gen, after all cross-gen titles are released and games are only made for 10th Gen. That is something I can see being very hard to port to Switch 2, but by that time (I'm thinking 2030-31), we'll probably have Switch 3.

Ray Tracing and A.I is the future.

In regards to the Switch 3.0... Nintendo will be releasing the Switch 2.0 in the 5th year of the Xbox Series/Playstation 5, if Nintendo has another long console life cycle, the Switch 3.0 may be near the Xbox 6 and Playstation 7 launch windows anyway... Which was the WiiU predicament going up against the Xbox One and Playstation 4 just a year later.

It can work out for Nintendo if they have the right hardware strategy that appeals.. Some (Not all!) developers would build games all generation long with the Switch 3.0 in mind from the very start.

curl-6 said:

Where there's a will, there's a way; even beyond ports like Hogwarts Legacy on the current Switch, there's a long history of games being crammed into hardware far weaker than they were designed for if the publisher decides to make the effort; Doom on SNES, the 7th gen COD games on Wii, Doom 3 and Half-Life 2 on original Xbox, etc.

More than hardware power, it comes down to how much effort and resources the publisher is willing to invest to make it happen; after the enormous success of the Switch, third parties will likely be approaching the successor with a lot more enthusiasm than they initially did the Switch.

Morrowind was probably a more impressive achievement than Half Life 2/Doom 3.

The open world, advanced pixel shaders and more was a huge achievement for a 6th gen console... And Bethesda only achieved that by hard resetting the console to clear RAM.

HoloDust said:
Chrkeller said:

I hope you are right, because real RT is crazy impressive.  It looks just mind blowing.  I just don't use it often because I drop from 120 fps locked to 40-60 fps real quick.  But you are right, it will get better with newer cards.  

I don't really bother with Ray Tracing, too much hit on performance for what are often minuscule visual improvements over only rasterized game, but Path Tracing, done properly, can really change how the game looks.

Path Tracing is Ray Tracing... Any game that uses light bounce is using Ray Tracing, Ray Tracing is group of algorithms/techniques and not really specific to anything.

Even Shrek on the original Xbox console back in 2001 used a single light bounce, which is Ray Tracing... As did Conker.

On PC - Ray tracing is definitely more impressive as PC has better Ray Tracing capabilities... Consoles got shafted by having AMD's version of hardware RT sadly.

Last edited by Pemalite - on 30 August 2024

--::{PC Gaming Master Race}::--