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HoloDust said:
Chrkeller said:

I think that has been absolutely true so far this generation, especially since most ps5 games had a 60 fps.  One of the easiest ways to drop memory bandwidth requirements is to drop fps.

What I find curious is there are a handful of future games all capped at 30 fps.  That indicates to me, finally, we are going to start seeing games that would be very hard to port to the ps4.  Saving bandwidth by reducing fps appears to be going away.  

As I said, once again, I'll bring Hogwarts Legacy into the mix:

PS5 has several gfx modes, in highest one it runs @30fps. Some things (like water) in Switch version look quite bad (in what is otherwise quite descent port), but bottom line is that if publishers are willing, and think that it will make them money (which WB obviously did and it had), they will make a port.
If they were capable of making Switch ports, I doubt, technically, they will have much problems making ports for Switch 2.

I suspect 10th Gen PS/XB will have hardware that will be very Ray Tracing oriented, and that there might be no non-RT versions of games by that time - we're talking several years into 10th Gen, after all cross-gen titles are released and games are only made for 10th Gen. That is something I can see being very hard to port to Switch 2, but by that time (I'm thinking 2030-31), we'll probably have Switch 3.

It is a fair point and I can't disagree.  And this is where I think Nintendo's porting studio could be really impactful.  And honestly, ps4 games still look and play great.  GoW 2018, sure it isn't Black Myth, but it still is stunning.  

Personally, I am not worried about RT, at least not real RT.  Real RT damn near breaks my 4090.  Consoles are not doing real RT anytime soon.