| twintail said: I think there's a point to be made about negativity in general almost seemingly being such a strong trait in the gaming sphere now, that once it latches on to a game it feels like that's sort of the end of the road for it. |
Its a catch 22.
On one hand you want devs to be free to create whatever they want, but on the other hand you want it to fit your own likings. You also, at times, want the devs to take big risks, but you also require them to be able to pay the bills (and profit) with their earnings.
What this inevitably leads to, is either some games end up generic and boring, or they end up arguably too creative and too risky, so they flop. There's no getting around it. You're always going to have failures in gaming, along with hugely successful games, some of which nobody (or few) saw coming.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







